Summer Holiday Fun: Teen Gaming Lounge
08.01.2026 - 08.01.2026
13:00 - 15:00
Free
Public / Offline
English
13 - 18
Stage 4 (Years 7-8)
Stage 5 (Years 9-10)
Stage 6 (Years 11-12)
The Teen Gaming Lounge is a relaxed, supervised holiday program designed for teenagers aged 13–18 to socialise, collaborate and unwind through gaming in a safe and inclusive environment. Participants can enjoy age-appropriate digital and tabletop games while developing teamwork, communication, and strategic thinking skills.
The lounge encourages positive social interaction, respectful competition, and responsible digital citizenship. Through guided play and group challenges, teens practice problem-solving, emotional regulation, and cooperation, while learning about balance, online safety, and wellbeing in gaming spaces. This program provides a welcoming place for teens to connect with peers, build friendships, and enjoy gaming as a shared social experience.
Holiday workshop/activity/meet-up
Stage 4 (Years 7–8) PD4-4 – Refines and applies movement skills through practice and adaptation in a variety of contexts (including games and play). PD4-8 – Demonstrates strategies to manage personal identity, emotions and wellbeing. PD4-10 – Applies interpersonal skills and strategies to promote inclusion, collaboration and respectful relationships. MA4-1WM – Communicates and connects mathematical ideas using appropriate terminology, diagrams and symbols (strategy, scoring, logic in games). Stage 5 (Years 9–10) PD5-4 – Adapts and applies movement skills and concepts to enhance performance and enjoyment in games. PD5-8 – Plans, implements and evaluates strategies to promote health, safety and wellbeing (including screen time balance). PD5-10 – Applies and refines interpersonal skills to manage relationships and promote respectful participation. IST5-2 – Designs, develops and evaluates digital solutions for a range of purposes (digital gaming environments). Stage 6 (Years 11–12) (Applicable across PDHPE and Technology pathways) PHD12-10 – Develops and evaluates strategies to promote health, safety, wellbeing and participation in physical activity and leisure. PHD12-7 – Analyses the influence of contextual factors on health, wellbeing and lifestyle choices (including digital engagement). MA11-5 – Uses logical reasoning, mathematical language and problem-solving strategies to analyse situations (game mechanics and strategy). TE11-2 – Applies knowledge of digital systems and ethical practices in technology-based environments.